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DonFerrari said:
Nautilus said:

Not unless the replacement(Keyboard and mouse) is good enough on its own.Plus in the console, you would have a problem of where to put your keyboard and mouse to play.Home console are tipically played on the couch, and you dont have either a good table in front of you or a good way to sit and use such configuration to enjoy a game with keyboard and mouse.Mind you, its not a problem that would impede a person to use such a playing method, but it is an additional hindrance.

and you havent proposed either a better idea or a compelling argument against my own, rather just proposing a different question that barely relates to the point at hand.I assume that you agree with me?

dinning table for couch is a reality for so many years. And having a real table and chair nearby isn't totally out of question as well.

Making Mouse+KB compatibility or allowing controller isn't an argument or better idea than not porting? So I really have no idea what you would want. Ow I know, you just want to win the argument.

SvennoJ said:

Those that want to play AoE on console will take the extra effort. You could play DDR and Rockband with a controller too, AoE could add token controller support as well. Easy mode will be playable, if you want to keep going, recommend connecting a mouse and keyboard. That seems how Project cars came about on consoles. More options are always good, just be honest about them with a recommended input on the box. PSVR games have options to play without motion controls, but recommend move or aim when applicable. That's for 0.0001% of the userbase!

The sim part is seperate from that. The issue I had with that that when I finally had the controller settings in such a way that I could get through the cart career, other cars were completely uncontrollable, too twitchy, or constant fishtailing due to being unresponsive to small adjustments then veering off with just a slightly bigger input. Basically for every invitational in the career I had to adjust all the controller settings again and again to make it possible to control each car at any decent speed.

DC VR doesn't mind the camera a bit closer. You should have no problem unless you like to hang your head out of the window or lay down on the passenger seat :) Closer is actually better to limit the drift. (and not turning all the lights off seems to help) DC is a dream to control compared to project cars, plus drifting is so much easier in VR. I don't use a wheel as it doesn't feel comfortable to me. My own car gives me back and neckpain as well after a long drive, and I can play DC VR for hours.

I see, I don't remember what mode or configuration I was using, but I had no issues moving from one type of car to another and doing carrer and events at alternative intervals.

The problem of the camera was that I had the whell on the table, the camera on the table as well, and sitting at driving distance, so the camera didn't properly recognize the VR.

Bofferbrauer2 said:

Don't confuse CPU Power and GPU Power. On the GPU side the XOX is definitly stronger than many, if not most Gaming PCs out there. The CPU however is a design specifically meant for Netbooks and, by extension, Ultrathins (as Intel owns Ultrabook trademark, AMD has to name them Ultrathin) and even Tablets. These where never meant to be powerful, just energy efficient. Any modern Pentium dualcore can run circles around the 8 core Jaguar because of the latter's abysmally low IPC.

If you meant the original X1, then basically every gaming PC built after 2011 is basically guaranteed to be stronger than the X1 unless they where gunning for a gameable HTPC (in that case anything after 2013), even if they never upgraded their rigs.

The majority of PCs is weaker, but that's because those are either Office PCs (which don't need much graphics apart from the bare minimum for Powerpoint) or non-gaming notebooks (which are not meant to game upon more than just browsergames)

I wasn't confunding. I know it.

Jaguar is no powerhouse, but most PCs aren't gaming PCs as well, and at least from my memory at playing AoE at the time, it didn't really needed much computational resources. So I don't really see as impossible to make a decent port of AoE to X1 even if they had to use cloud for AI.

The AI of the first game is very bad, it gets progressively more complicated with each new version. AoE 3 was a big reason at it's release to upgrade both CPU and GPU

And the AI calculations are not the only things going on when playing a game, the engine has to do hundreds of calculations in the background every second. I mentioned AI because it's, beside physics and pathfinding, one of the things that ramp up the number of calculations by a signifcant degree - and they are all coming into play at the same time in RTS games. There's a reason why pathfinding had a slider back in the days and physics up to this day.

If you want a more modern RTS game for comparision, just look up framerates in Starcraft II. The CPU is the limiting factor here, not the GPU as it is the case in vitually any other game and genre.