Bioshock (the first game) is boring, and it's setting is largely wasted on what is ultimately a very bland hallway shooter.
The MGS franchise, and Kojima by extension are outrageously overrated. With the exception of MGS3, which is excellent, and the gameplay of MGS5, the rest of the series is mostly hyper convoluted nonsense, with piss poor pacing.
GTA4 is possibly the worst good game ever made. It's completely sound mechanically, has an interesting story, a mostly fun cast of characters, and did a good job of introducing multiplayer to the franchise.....but the complete disconnect between the story/character motivations, and the very mechanics/premise of the game undermine the player, and the story in equally huge measure. The sense that you shouldn't be doing anything you're doing, or want to do, is drilled into you pretty much nonstop, and it just drains all the enthusiasm out of a game that should be all about freedom.
Legend of Dragoon's addition system was the best turn based combat system ever in an RPG.
Consoles will inevitably become always online sooner or later, and there's nothing wrong with that.
JRPGs are largely obnoxious. I'm not sure if the original writing is just straight up awful, or the translations are what lead to the abysmal dialog that I'm left listening to.....but the net result is the same. It's cringeworthy. Characters are complete stereotypes, and caricatures, with no nuances to them at all. This has actually gotten worse, or at the very least, more noticable, now that everything is voice acted, rather than text based. Also they pick the most annoying voice actors ever, because for some ungodly reason I guess the Japs think those squeaky ass voices are cool. As a result, they're completely unrelatable, and fail to do for their games what characters in western RPGs often do, which is mask the game's other flaws and shortcomings. That's not to say there aren't exceptions, of course, but by and large, I got no use for em.
The Fallout franchise does nothing for me. The environments are bland and lifeless, and while I understand that for the purpose of their intended setting and tone they kinda have to be, to a certain extent......that doesn't change the facts. I don't enjoy walking around from one pile of rubble to the next 500 times in a row. Just wears me down, and I quickly lose interest.
Devs pretty much don't make real RPGs anymore. The story, and your character motivations are so rigidly defined, and woven into the gameplay, that there is little to no room to actually roleplay and create your own story. The genre is a glorified extension of the action/adventure grouping these days.







