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curl-6 said:
Nuvendil said:

I do believe he meant *is* going smoothly.  Not isn't.  Just going by the fact his statement makes no logical sense the other way round.  Seriously, if you are having dev problems with one project, the solution is not to start *another* project to divide your resources :P
And I would hardly say the game looked very unfinished at E3.  World seemed well detailed, it was running smooth, nearly all gameply features seemed implemented, voice acting was implemented.  The only unfinished looking bits seem to be graphical settings which they seem to be tinkering with.  We'll see in probably the next few days.  

I was just answering the "some people said the game would be pushed back to 2018" thing. At E3 the draw distance was really, really short with grass, shadows and such popping in mere feet from the player. While that can be adjusted, one would assume the reason its set so low in the first place was to ensure stable performance for the E3 showing, so its not just a matter of turning up draw distance but also optimizing so that doing so doesn't cause the framerate to collapse.

I don't think it will be pushed back honestly. Kind of think they're just trying to get a game out there, and it seems to be decent enough compared to past Xenoblade projects(honestly I think XCX looks better)