Lawlight said:
Spindel said:
Sprites/pixel-"art" in modern games sucks. In the past games looked like this because of hardware limitations. It has no place in modern games that can use real artwork in place of sprites (an example that does this well visually is Shantae Half Geanie Hero). Using sprites in most modern games is just because of "yay look at how retro we are for making a platformer" is just crappy and ugly. With this said I don't mind old games from the era when sprites was the only real option for graphics. Games should have less save points, it's more fun when you have a challange and (if you suck) have to replay areas many times because you fail forcing you to train your pattern recognition. More games should also become unbeatable based on decisions/solutions you do along the game (in the vein of old adventure games) and you shouldn't be made aware of this fact for a good while. Games should also stop trying to be "cinematic". Gameplay is everything, if you wan't a cinematic experience go watch a movie. Nintendo proves this point over and over again.
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Why should there be no amalgation of movies and gameplay? What if I want to play/watch an interactive movie/game? I think that cinematic games can be great experiences and there is a place for them in the industry. Sony has proven that over and over again with games like Uncharted, The Last of Us, Until Dawn, Heavy Rain and God of War.
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Given I haven't played all games out there my experience with "cinematic" games is games riddeled with QTEs where the only thing you can do is to press one button to execute with no other controll of your toon, 15 min of cutscenes with about 4 minutes of actual gameplay shoehorned in (witch mostly only consist of walking/running from point A to B with no or few problems to solve).