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Nautilus said:
Mr Puggsly said:

I've played a lot of C&C and Halo Wars on consoles, its totally playable.

I'm not gonna argue its the best, but enoyable enough for those that enjoy RTS more casually.

Like I said, it works.It plays.But speaking from 12 years of experience with SC, where to actually have a chance against someone good, you need to have reflexes as fast as the speed of light(in another words, needs to issue commands really fast, at a speed that only a mouse can provide) and a thousand different hotkeys to be able to compete.Something that a controller can never provide.

A mouse... and keyboard shortcuts. And Macros when you can

Mr Puggsly said:
Nautilus said:

Like I said, it works.It plays.But speaking from 12 years of experience with SC, where to actually have a chance against someone good, you need to have reflexes as fast as the speed of light(in another words, needs to issue commands really fast, at a speed that only a mouse can provide) and a thousand different hotkeys to be able to compete.Something that a controller can never provide.

Nobody is suggesting gamepad players should compete against KB+M players.

However, people can get pretty good with gamepads and compete with others also using a gamepad.

Shadowrun game of 2008 tried crossplay between PC and Consoles in an FPS. Of course, Keyboard + Mouse trounced through the Gamepad players due to faster control and more precision, and of course same would also happen here in this game.

However, I think the reason why it doesn't release on Console is a certain technical issue: RTS, and AoE Series in particular, are pretty CPU intensive. Elaborate CPU Enemy AI, Unit AI, Pathfinding... all these things cost a lot of calculating power the old and sluggish Jaguar CPU will have a very hard time to provide. I doubt it can be made for consoles without literally dumbing it down, ie much lighter and thus weaker AIs to save on CPU processing power.