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StarDoor said:
jonathanalis said:
PS4
Jan: 210,665
Feb: 398,407
Mar: 396,726
Apr: 206,247
May: 187,182
Jun: 381,196
July: 217,000

Switch
Mar: 910,545
Apr: 280,897
May: 165,038
Jun: 215,582
July: 222,000

I only gross head calculate, but seems that it is a tie, both very close to 2 million year to date.

PS4 is 1.997 million, Switch is 1.794 million.

which indeed is close to a tie on the 2M. 100k in this situation can be considered a tie.

Miyamotoo said:
Switch VS Nintendo - First 5 Months:

-WII: 2110K
-NSW: 1794K
-DS: 1654K
-WIU: 1076K
-3DS: 922K

Switch is very impressive, only Wii is above Switch for same time period.

Very very impressive, even more with the shipments being even more strangled and no holiday launch.

Bandorr said:
DaveTheMinion13 said:
Safe to say Arms didnt have "Legs" lol

Curious to see the effect Splatoon 2 had on it.  Both Nintendo only online game multiplayer games. Close to the same aethestic etc. I could easily see Splatoon 2 cannablizing arms users.

Well canibalize arms is better or worse than legs?

Nautilus said:
DaveTheMinion13 said:
Safe to say Arms didnt have "Legs" lol

I still think it is selling decently, and with the constant updates( and what I hope that Nintendo will constantly keep advertising it through directs, those new updates) the game will keep selling a good number of units.I dont think it will do 10 millions or anything, but when its all said and done, I can see the game landing somewhere betwenn 2.5 to 3 millions.

2.5M would be quite healthy for a new IP.

Shadow1980 said:
VideoGameAccountant said:

Do you the source of the numbers. I ask because it seems odd that Q2 sales for 2017 would be so much higher than 2016. Sony noted that Q1 (Apr 1 - Jun 30) PS4 sales were down slightly. Looking at hardware spending, the % increase was marginal those months (least May) and the NPD analyst quoted Switch was the reason for the increase. Shouldn't there be a flattening, not this massive jump in June?

Numbers were catalogued from prior threads. I'm pretty sure all the numbers came from Aquamarine and librarian13579.

Sony's numbers were global shipments, not U.S. sales. It's been pretty well established for a long time now that shipments ≠ sales.

According to NPD, the PS4 sold 381k in the U.S. in June, up a good bit from last year. Overall, Q2 sales in the U.S. were up by 158k units, or 25.6%.

In Japan, sales were very slightly down YoY. Media Create had the PS4 at 294,000 for weeks 14-26 last year, but only 292,368 for the same period this year, a dip of only 1632 units, or only 0.56%.

As for Europe and smaller markets outside the NA/Japan/Europe triad, I don't know, but if actual unit sales (as opposed to shipments, which did decline by 5.7%) were down YoY for the April-June period, the loss had to come from outside the U.S. and Japan.

And possibly small drop in revenue due to price cuts and promotions.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."