| SegataSanshiro said: You're generalizing and only chose a few samples out of the tens of thousands of indie games. As for memorable mascots. Shovel Knight & Cave Story as a couple examples of very well known ones and there is plenty more. You can just as easily generalize and ask why do AAA game suck at making memorable mascots and post that pic of 100 white generic male dudes. |
This. For every dozen of generic character designs we get another dozen well done. Uniqueness and simplicity are the key for memorable designs. Meatboy is a red square with face and a bandage on his forehead, Shovel Knight is a cartoony knight with a shovel, Octodad is an octopus inside of a suit, Frisk is just a kid done in pixel art with a purple and blue shirt, Isaac is just a naked baby with a traumatized expression on his face... They are simple, you get the concept of the game by just looking at them, they are unique...










