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Dravenet7 said:

Zkuq said:

People will always ruin things unless it's impossible. Thus, it's the developer's duty to make sure it can't happen. If you design a game that can be ruined by its players, you could have done better. It's not the dev's fault people ruin the game, but it doesn't mean they couldn't and shouldn't have done better. The same goes for pretty much all software: If people can find a way to break if, they will and you should anticipate it in advance.

I don't think that is a fair way to look at it. Yes, defintely developers should always strive to improve on their game and end loopholes, but building something is almost always infintely harder than exposing its flaws. Outside of single player games and maybe games like tetris, pong, puyo puyo, and games of the ilk, I'd be hard pressed to find any game has that doesn't have a mode that could be ruined.

Life's not fair. Someone should take the responsibility, and if it's not the people ruining the game (e.g. if you can't force them to take it), then the devs should take the responsibility. I know game design is hard, but it's still up to the devs. You can be forgiving about their design flaws and often the good things beat the bad things, but it's still up to the devs.