Kai_Mao said:
It depends on the R&D, I guess, when it comes to knowing the potential market for the console. Plus, given the fact that the Wii U had more than enough stock but not a lot of people buying it months after release probably put that initial fear in them like probably what the GameCube did to the Wii. Then again, we don't know what they discussed when it comes to potential supply and how they figured 2 million for the first month was reasonable enough for them. Remember, they do not want to take a loss. As for Pokemon Sun and Moon port, I don't know. It would feel like a rushed port since the original just came out on 3DS in November 2016, to positive reception and sales. However, to get a drastic port from 3DS to the Switch within 6-7 months, I don't know. I'm not sure how Game Freak develops the games in terms of graphical and technical power (either downscaling the game to fit the 3DS or what). This isn't like a simple remastered port like The Last of Us from PS3 to PS4. |
Well in this hypothetical scenario, Sun / Moon would have switched development to Switch a while ago, giving them ample opportunity to play to Switch's strengths. It could have worked as a Switch-only title because of its cel-shaded style which can easily accommodate HD graphics.
I know the corporate reasons why they didn't (larger development costs, 3DS has a 65 million installbase so greater upfront sales, which translates into more investor confidence for fiscal 2017/2018, and it's a fallback in-case Switch failed). But it would have been a real one-two punch...Zelda and then Pokemon...I would have stockpiled 10 million consoles right at launch for that, just like the PS2.
April 30th, 2011 - July 12th, 2018







