Insidb said:
1) 4.7 +2 + 3 = 9.7 < 10, which is still just short. Is it possible? I really don't know. Is it asking a lot of a manufacturer to ramp up like that? Probably. Until they stop selling out, I don't think they'll care too much, though lol. 2) WiiU or X1 are perfectly fine comparisons, because they were temporarily sold out, had sales boosted by new releases, met market demand, and leveled off. It's the eventual fate of any console, but the honeymoon sellout period makes it hard to tell if games impact sales. When the day comes that the Switch is readily available, we will be able to establish a baseline sales rate. After that point, we will be able to identify the sales increases caused by new releases. Judging by current demand, we are a ways away from knowing either. 3) I agree with you here on the need and the likely outcome: it caters to 2 markets, so it only makes sense that people from both markets will purchase one. 4) I honestly don't know enough about this issue to make any firm statements, but there are variable contentions on parts that could be issues and how much an issue they possible present. |
1) I said around and at least 6 (around 2m, and at least 3m), it doesn't really matter if its 9.7m or 10m exactly, that still around 10m this year. Like, I wrote, we already seeing increase shipments of Switch, and how times goes shipments will be only bigger because increased manufacturer.
2) No, Wii U is terrible for comparison because we talking about failed console and worst selling Nintendo console ever. Wii U was sold out only in first two weeks during holiday season, that doesn't mean nothing, shortly after that Wii U was actually overshiped and that's why in Europe for instance Wii U later had negative shipment.







