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curl-6 said:
Wyrdness said:

You implied vision is heavily impaired which as shown it's not but whatever.

Metroid is not even a game for core players I've said this before and I'll say it again it's a niche franchise that has developed a limited dedicated following, the taste required to get into the series is so specific even many so called core players are put off. The Prime series can never match the performance of other FP heavy hitters as a result unless it has a radical overhaul while TP Metroid has the potential to retain its identity and grow but it still will never hit the performance status games like Zelda and Mario hold.

Vision is heavily impaired; the player is running toward the camera with a very limited range of forward visibility.

https://youtu.be/_bdy1VaD0gk?t=3m50s

A good game would reposition the camera behind the player.

No dude that camera is pretty common and it's not heavily impaired that's a gross exaggeration as the camera is a significant distance in front of the character allowing you to see whats coming your way along with the radar, no all games require a free camera and this is one of them the are many games that do this as well and it works fine like it does here, notice how the camera even pans out futher when entering an upcoming area of action.

I know the game has flaws but this is not one of them and the video highlights this as well it's not a massive issue like you painted and for someone claiming to get back on topic you're still pushing the off topic, time to drop it as my stance isn't changing so move on.