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RolStoppable said:
Mnementh said:

I like about BOTWs story, that it isn't told, but discovered. Usually you have long cutscenes or whatever that tell you the story. In this case you have only the memories as cutscenes. Other than that you discover the stories simply by discovering the ruins. Do I need a cutscene to know Hateno was under siege? No, I just need to discover the enormous amount of broken Guardians before the walls. I really like if you learn about the backgrounds this way. I have to look around. But someone else goes through it without thinking why all the guardians lay around here. He may complain the game has no story, because he didn't discover it. But it feels rewarding making the discoveries on my own.

The author of the article claims that nothing in the world of Breath of the Wild is facing a threat.

He seems to have forgotten that the game starts off with Link awakening from a 100-year-long slumber and being told that Zelda can't keep Ganon in the area of Hyrule Castle for much longer. The author says all villages look unharmed, but that shouldn't be surprising because the peoples of Hyrule had 100 years to rebuild a living space for themselves. But everywhere outside of the villages you come across ruins, so it's evident that Hyrule used to be populated in a much denser manner and that the level of destruction was massive 100 years ago; this is especially true in the central area of the map. All those ruins show the imminent future of Hyrule if the hero doesn't act.

You're totally right. But since this is a open game. That doesn't happen. You can infinitly moop around and do whatever. Zelda isn't gonna get tired. That's the disconnect he's really reffering to. Like I didn't give two pennies about the memories. Since Link basically doesn't. He has that confusing face. But than went whatever. And since the champs aren't expanded on all that much. Probably for us to buy DLC pack 2... I didn't care to get anything else.

Now say we could do bonus missions where we could revive the champs. Or do love relasionships with them. I would put more effort to get those memories. They're just gorified cutscene unlocks. Link has to be in this area to remember. He doesn't just suffer from memories popping in randomly and the player is trying to figure out where they fit in. I'd find that more interesting. Zelda having his magic phone number over Mipha, is also annoying. They loved each other. But is the least interacted with. She'd know Link the most. And be the one to give back a lot of details. We can use the beasts as warp points. But can't call the ghosts and just do a chat. While they wait for Link to get into the castle?