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Two of his points seriously make me wonder if we even played the same game.

 

"The game is all about running around aimlessly with nothing unique to discover, no area-specific secret bosses, and overall very little progression. The only secrets or things to discover are shrines or Koroks, leaving the world with a profound lack of mystery. I don't understand why people complain about sailing in Wind Waker but suddenly love running around grassy plains and climbing rocks that take five times as long as sailing between islands did. Yes a game this size and length would be amazing if and only if it was rich with content all the way through, but it's not. Clocktown (from Majora's Mask) alone has more depth than the entirety of Breath of the Wild."


You can gather food, hunt, cook, talk to people, buy stuff, cook, fight enemies (also enemy camps, mini-bosses), discover the world, complete the map... It often takes me several hours to get  from point A to B, because I constantly get distracted since there are so many things to do.



"Like license-free stock music, the game is functional but doesn't have a beating heart behind it. Manufactured almost robotically with an understanding of structure, but no delivery or soul."


There aren't many games with as much soul and charm as BotW. From idyllic villages to beautiful sunsets, the atmosphere is always on point.