Profcrab said:
What separates a mod from a game? When at any one time there use to be as many a 80,000 players playing CS and 10,000 servers, you have to consider it a game by itself. CS was huge before it was given an official release version. Also, if you want to go back to the birth of online gaming, you have to go back to services like Kali that would take a game that could normally only do LAN play or direct dialup and made it playable online with servers. I was playing Descent online far before UT. Then came the games that supported TCP/IP connections like Tribes. I give that post a 9.1. |
Descent is a very interesting subject. It is a mix of genres. Really it is not classified as an FPS but a space-sim. There has been a ton of arguments about it's genre but so far it has jsut been called a space-sim and not an FPS.
Still for all arugments over CS being released before UT is false. After looking it up to check my facts it turns out the CS-mod came out sometime between July and August while UT, a game already apart of an established franchise, came out before hand. UT came out and had it's epic battle with Quake III Arena. UT still is labeled higher then Quake III Arena for onine multiplayer but Quake III Arena does still deserve a ton of respect.
Tribe, which came before UT, isnt held that high due to the fact the palyer base was never as high as UT or Quake.