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HintHRO said:
It's not like every Capcom game on the X1 or PS4 does exceptionally well, yet they make all their AAA games for at least one of these consoles. How can you predict sales of your future games on Switch based on two crappy overpriced ports? It stuns me how people working in the marketing/gaming business for years still have no idea what they're talking about.

Good thing I ignored the Switch hype. Maybe in 3 years it will have a reasonable line-up that makes it worth buying.

Everything can be used to gauge if you know how to threat the data. It's safer to release 2 cheap ports and evaluate the success than to compromise on an AAA exclusive payed solely by you. Or has Nintendo gone to them and offered money for they to develop an exclusive?

Nintendo themselves keep very safe but you guys want to complain on 3rd parties like they own anything to Nintendo.

No we don't act like 3rd parties own anything to Nintendo. We all know how bad Nintendo treats 3rd party. Still, Capcom's logic with this one is beyond flawed. SF2 is a SNES game from 1991! Still it sold relatively well at $40. What if it didn't (as it should have)? Does Capcom really think a brand new SF game on Switch would sell terrible because people didn't want to pay $40 for a 26 year old game? Capcom was lucky because Switch' software line-up is incredibly limited and people just want to play something. But no way would a rip-off like SF2 sell near that number (500k) on X1 or PS4 even with their bigger install bases. Based on that logic they shouldn't release any game on X1/PS4 at all.