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BillyBlaze said:
Nautilus said:

Then the system would not be for you?Dont get me wrong, you can complain, its everyones right, but its not like Nintendo can make a system that everyone will agree with 100% of the decisions made.There will always be people that will love the joycon design, and people like you that wont be a fan of it.As far as we can see, they made the best decision possible for the idea that they had, and it is inevitable that someone would not be pleased along the way.And for those, Nintendo gave an option of a better alternative.What else that you want?Nintendo cant make a system based on the desires of one person alone.

The point I am making is that Nintendo, as any other company, looks at the bigger picture and tries to please them, not the minority.And even being on the expensive side, Nintendo gave an alternative for these minority(you and me).What else do you expect out of a company?

Yes, I guess you're right - in its current state the system is not for me. That's why I'm not buying it, although I would really like to play some of the released and upcoming games. But I'm not paying for something that I can't use.

However, my point is that this could be fixed easily. With the Switch's concept of detachable controllers there are so many possibilities to make custom controllers for all kinds of purposes. The only question is if it would be profitable for Nintendo. But with at least 10% of Switch owners complaining about the lack of ergonomy and difficulties to play games like Splatoon 2 in handheld mode, I am pretty confident that "handheld mode only" joycons with more grip, bigger buttons, and a better positioning of the right stick would sell pretty well.

Oh yeah, definely.And thats certainly something that might be possible to do in the future.The reason that they didnt release a more "robust" joy con as of now is maybe because they wanted to focus on lesser stuff to make the concept easier to sell(as in, less things to promote and make the message simpler to pass on), and could also be because they could find a right design that dosent compromise the "joycon becomes two controllers" idea(but if the Switch keeps on selling as well as it is, I dont think they would have an issue of selling such joycon as an acessory down the road)



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1