Slap&Ride said:
Yes to all You wrote. SSD for games of over 100GB size is expensive. Load times are a factor, and HDD is slow. And yes 16GB is ok for a console. But if 1080p games need 8GB, then 4k games might need 16GB of ram. But that’s only for games with the same amount of assets, same size of landscape, same amount of objects in the environment. With only the texture resolution higher. The next gen needs more then just 4k. Hope for 64GB… and a price below 699;) (640K Ought to be Enough for Anyone)
|
That 640k always gets quoted out of context. At the time, most computers had 64 or even less RAM, with 128k for truly high-end machines. Nobody expected either DOS or the IBM PC and it's clones to survive for such a long time where the 640k would become a limiting factor.
16 GiB will be a real bottleneck by then, for 2 reasons: First one is the texture size and along with it the complexity of any given scene. GPUs with less than 4 GiB are already starting to be limiting here without texture packs or ultra details, and that will only get worse over time. There's a reason why there where so many hoping for Vega to come with 16GiB instead of 8 GiB. Second is for the CPU workload, especially when more sophisticated AI routines and/or loads of visible units are supposed to come into play
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/







