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SvennoJ said:
curl-6 said:

IR pointer, easily. Games like Metroid Prime 3/Trilogy, Sin & Punishment 2, and RE4 on Wii still have the best aiming I've played; fast, fluid, intuitive and immersive. Going back to dual analogue feels like going from running freely to using crutches.

That's how I would describe going back to non VR gaming. At least for the titles that allow full locomotion (teleporting is crutches in vr) I wonder if part of the resistance to VR (on PC) is the reliance on mouse aiming, the one control method that is least suited to VR. Yet once you have stopped relying on cross hairs it all feels much more natural.

I used the IR pointer in Red Steel on the Wii. While aiming was good, I missed the second analog stick for turning. I had the same problem in Killzone 3 with move. Using the pointer for both aiming and turning is something I could not get used to. Perfect for sniping, not so good for run and gun. VR fixes that problem, headtracking for aiming leaves both analog sticks for movement, or the aim controller which has two analog sticks on it and you can shoot one way while looking another way to see what else is coming. Sony should have added analog sticks on the move controllers from the beginning. I hope they'll be replaced soon. Dual wielding in Rush of blood and Superhot is great, but in Arizona Sunshine moving around is a hassle with dual move.

I can only speak for myself, but the reason VR doesn't appeal to me is I don't like the idea of wearing the headset, and the reports of stuff like motion sickness, headaches, eye strain, etc make it sound rather uncomfortable.