trent44 said: I think it is quite fascinating, with how many ways have been engineered and utilized to aim in video games. It is probably the most diverse in terms of controller interface approaches. - Mouse - Trackball - 4 button camera - D-pad camera - Shoulder buttons - (left/right aiming) - Analog stick - Gyro aiming - (like a few PS3 games with six-axis stuff) - IR pointer aiming - (a la most pointer based aiming on the Wii) - Touch screen - (finger/pen with absolute or relative aiming) - Hand tracking - (some Kinect/Eye Toy Games) - Touch pad - (finger used for laptops (relative), pens used on wacom pads (absolute)) - Eye tracking - (did any games use this yet?) - Head tracking - (VR headset tracking the movement of the whole skull) - …And probably a lot more I forgot… Edit: Added Trackball to the list ;) |
You should put up a poll with more popular options on that list so we can see the numbers.