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Pemalite said:
DonFerrari said:

Pema... their empty claim on the power of 8 X1 was what got they mocked not they trying to inovate with cloud.

I know.
With that, the cloud isn't platform exclusive... The Playstation 2 and Dreamcast could use it.


Madword said:

Its a sound concept for data search type calculations but not for speed based replies such as games.

When the originally cloud stuff was touted three? years ago, we had massive amounts of discussions on this subject, it was mostly covered then. But having worked for many years with remote based systems (terminal services/citrix), it works in the same way, data heavy calculations can be done server side, but theres still a massive latency being sent back to the host. Perhaps they'll store the destruction state of buildings on a server for MP.... But thats not really that impressive (an ok feature but not impressive).

But above that, there will be 0 performance boosts. Certainly not the falacy of x3 boost of the XBox. Certainly wont be seeing this is multiple games. In fact where are all the games with cloud performance boosting support. There are none right now. Cloud just means a server somewhere, its the normal marketing spin that was used and now forgotten about.

The issue is and always will be that there is a massive mix of internet performance between countries, between providers, between different people in the same street. It's not a feasible system in what was orignally stated. 

Not all calculations need to be done instantly or require inordinate amounts of bandwidth.
For example it doesn't matter if weather calculations are a few seconds late, it's not tied to any gameplay.

nVidia has covered this extensively, so there is little point in rehashing it all. But I highly suggest you look up nVidia's demosntrations on this.

As for the performance boosts, I think it's silly to pin any exact number on it, it's really upto the implementation, game engine etc'. And there has been no real precedent on what we can expect.

Actually. I'll point you in the right direction.

https://www.youtube.com/watch?v=Na3Q1qEPpD8

I didnt give any performance boost, it was MS that it would make the Xbox 3x more powerful.

Of course not all calculatiosn need to be done instantly or high amounts of bandwidth, but gaming generally *does* require things to be done in m-seconds and per frame, to say the cloud at this point is going to change gaming (which is what was said), is not going to happen. In gaming this service is not benefitial, certainly at the moment.

I think all we've seen is cloud storage and drivatars, if this was an amazing eureka game changing moment, others would be using it. To see that MS have even been quiet on the cloud would suggest they've had to rein back in their marketing about it. Of course Nvidia and others are going to say positive things about it, they are investing lots of money in research and this stuff is always boasted about way in advance of any end user improvement. I'll use electric cars as an example, the first electric car was made over 100 years ago, look how long that technology has taken to actually be useful (and its still not their yet). I'm not saying cloud computing isnt useful, its just not that useful for gaming and its going to be at least another 10-20 years if not more. This is what technical companies do, they say how wonderful tech they've got and show it off, but actually in the real world... nothing.

Its not going to improve gaming at this stage, its not going to see a big uptake, its not going to change anything. Thats what the general thread in the past has been. You know what would improve gaming, better CPU, faster HD... that would give a much bigger boost to anything.



Making an indie game : Dead of Day!