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Just gonna post what I think of several weapons and specials in the game after about a week of playtime.

Blasters: These are like the shotguns of the Splatoon universe. Only better, because you can aim them around corners. I really like the first Blaster you get in the game. Good damage output and fire rate.

L3 Nozzlenose: I just tried this weapon today. It has more range than Dualies or Aerospray but doesn't really have much killing power. It is pretty easy to zone opponents with it though since you always outrange melee and SMG types.

Splatling: This combines range and accuracy with a high rate of fire and damage output. The only downside is that you have to charge the weapon up before using it.

Aerospray: Probably the best weapon for regular battles. It fires very fast and paints the ground in front of you quickly. The high damage output makes it easy to splat enemies. The only downside is that it can be a little inaccurate at the end of it's range.

Inkbrush: This is good for flanking enemies since you can quickly paint through their own ink at a fast pace. The downside of this weapon is that it is very weak and takes several hits to kill somebody. I recommend using run speed, sub-weapon inksaver, and sub-weapon up for this.

Octobrush: A bigger and slower version of the Inkbrush. It's also a little more powerful so splatting others is easier.

Sting-Ray: The worst special in the game. The power behind this weapon is so weak that you need to hit more than you do with a regular weapon just to splat somebody. It's also hard to aim and inkredibly slow to fire. Everybody and their mother just dodges this. Did I mention that it doesn't even paint the ground most of the time?

Baller: You get to turn yourself into a walking grenade. You can run others over with this for a quick splat, but it doesn't always kill in one hit. The grenade effect is pretty easy for opponents to dodge, and if your ball takes too much damage it can be destroyed. I think the ball is about as durable as two inklings.

Splashdown: This can be a really good ability for some up close builds. Especially Inkbrushes and shotguns.

Tentatek Missiles: I love these things. The secret to using them is locking onto as many enemies as possible. When there are 16 missiles flying down it's pretty hard for enemies to dodge all of them. You can dodge the missles aimed at you only to walk into a batch meant for another ally. Even if the missiles miss they force people to move out of position.