| bonzobanana said: That may be true but it seems more related to actual memory capacity of the consoles not its storage because the connection is more consistent. Both ps3 and 360 have access to larger storage pools than Nintendo Switch for save files yet the Switch has 8 times the memory of those consoles and surely as the game world gets bigger it still needs more memory to process that world before it even gets to the point of saving its file. It's not like the only restriction can be how big the save files can be. |
You are looking at a correlation and implying causation. A laptop with 1 GB of free ram (after OS usage) can run Minecraft with an unlimited world size. Why? Because it has relatively unlimited save sizes to fill up relatively unlimited storage space, and the world is generated procedurely as one explores it.
Ram does not affect world size, because there is a constant amount of the world loaded at any one time. Ram affects how many blocks are loaded at any one time. If what you say is true, as you explore the world more ram would be used up, which would be a terrible way to design the game -- with an intentional memory leak like that.
There were 8 GB 360's and 20GB PS3's by the way, and due to that Sony and Microsoft might have had stricter save file constraints than Nintendo does now.







