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fleischr said:
Qwark said:
In what world is a peripheral that sells a million in less than a year that's more expensive than the console itself bad and is sometimes even supply constrained. GTS will support VR and so do quite a few indy and 3rd party games (Ace Combat, Resident evil 7). What did you all expet thst every game gets a VR mode all the sudden. It's a niche in gaming but it will get a few nice experiences each year, expecting more was and is wishful thinking at best. PSVR 2.0 on PS5 is probably a more mainstream VR device but PSVR is far from death or in a coma like the Vita. It does very well for what it is and it gets way better support than most Sony peripherals and the Vita these days.

Vita maintained a small and very active user base while Sony 1st party studios walked away. That seems to be what's coming next for PSVR.

Is the PSVR doing much for Sony in terms of bottom line? Probably not. Ideal peripherals to launch would be similar to Kinect or Wii Fit - a new device that sells large volumes and brings a new userbase into the fold. So the question is, if VR can't accomplish anything close to that, what's the business case for extending support?

I doubt all of Sony is going to walk away from VR. I even think Detroit is going to have some VR content. Besides 3rd party and indie developers really like the platform since it has a decent userbase. The current problem is that Sony walked away from first person games and the PS4 is kind of weak. But I wouldn't be surprised if the next PSX event announces new games that support PSVR from first and third parties starting with Detroit become human. Besides GTS is still coming and plenty of third party titles. But PS5 will be strong enough to make a VR device more mainstream. This is more of a test case for early adaptors to see if there is a market for VR and it turns out there is.



Please excuse my (probally) poor grammar