Mnementh said:
Train wreck is right though. Data shows that install base has usually neglectable influence on sales. Fate/Extella seemingly isn't the type of game you purchase again, in difference to GTA, Crash or Mario Kart. Maybe the value wasn't big enough: GTA, Mario Kart and Crash all offered better value in their rerelease. Maybe competing with Splatoon stole it's thunder. Maybe the Switch-userbase are gamers for different kinds of games. Hard to say really. |
So we're essentially agreeing with each other then.
Game was never going to sell a load of copies. It's a niche game of a late port with a niche audience on a system with slim audience compared to the PS4 and Vita. Which is why I think 10k sells is not bad at all. I'm not even saying that this game would sell like the PS4 and Vita if the Switch install base was the same, I mean the audience got the game already.







