Ganoncrotch said:
It's not just about the draw distance though, keep in mind that the X360 has a total of 512mb of system RAM to store the world in without requiring loading, the Switch has 4GB and the X1/PS4 carry 8GB so that is pretty much where the worlds size limits comes into play. |
| bonzobanana said: World size limit seems to be mainly about built-in memory as even the humble Vita competes with 360,PS3 and wii u and Vita has 640MB of memory just over 360/ps3 but below wii u. The 4GB of the Switch seems to enable an intermediate world size limit but can't match the 2 8GB consoles. If the PS4 and Xbox one had been 4GB consoles they probably would be at the same world size as Switch. |
| AngryLittleAlchemist said: I don't understand why the world would have to be smaller on the Switch version? Just decrease the draw-distance and have the worlds load more once you get closer to the section loading. |
It isn't about RAM size, but storage space for the save files. It isn't uncommon to see a few gigabytes of save files on the PC version of minecraft. Console manufacturerers have upper limits on how big a save file can be, and Nintendo is likely more strict than Sony and Microsoft because of the storage limitations of the Switch.
Watch this video for more detail.







