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animegaming said:
S.T.A.G.E. said:

Microsoft was more cut throat back then before Spencer. They rushed the production of the 360 causing RROD but despite that risk managed to get as many third party exclusives as possible. They knew the way to cut Sony down a peg was to take their third party exclusives from them. They capitalized on Sonys mistakes and this opened up the door to Japan (with one million sold in Japan), because they essentially made themselves a mirror image of what the expected Playstation 3. It was smart of them to secure an exclusive with Sakaguchi, knowing his relationship with Sony. MS also relied on the exclusivity of some PC games. Man,,,,If Sony wouldve held onto the exclusivity of Mass Effect, last gen wouldve been so different for them. They shouldve bought Bioware. Hands down...that is their biggest mistake of last gen..

You mean Microsoft?

But I think Microsoft letting Bungie becoming a third party developer was just as big of a mistake. Bungie created the series that put the Xbox on the map and Microsoft should of trust them to make Destiny an exclusive and either just make a second Bungie studio or 343 continue to the Halo series and let the core Bungie studio make Destiny. I think if Destiny was an Xbox exclusive it would of been a completely different story for Microsoft this gen. Say what you will about the game but it is the biggest new IP of the gen and has a large fanbase and it could easily been a Microsoft exclusive had they just let Bungie made it as a first party developer.

Yeah, my mistake. Typo there. Microsoft missed out on capitalizing on the relationship with Bioware. Outside of Halo...their games were the only reason I kept my original Xbox. Mass Effect was the first game I bought on the 360 as well when I opted not to buy a PS3 and choose the alternative as a primary console for a time. 

Microsoft is not a creative company. They are kind of a rinse and repeat company who milk whatever makes money. Theres nothing wrong with that, but only when you have IP's to milk. Bungie wasnt destined to stay with them forever but it just makes you wish Microsoft was different. People dont even have to wonder how Microsoft screw up these deals. Of course, Destiny couldve been huge, but Microsoft wouldve had to either trust bungie and let Halo rest...which they refuse to do, for if it had not been for the acquisition of Bungie and Halo after Steve Jobs...most wouldve accepted Microsoft into the console race with open arms. Microsoft has a good eye for actively seeking  out Killer Apps, but just dont know how to make them or endorse creativity.

Im going to say this right now......Its Xbox Gamers fault as to why Quantum Break failed.They failed Microsoft there. That could've been a great franchise for XBox.