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Mbolibombo said:
Azuren said:

I understand it's intended, which is why I consider it a design flaw and not a glitch. I feel like the mechanic is fine, but it was clear that a large number of people disagreed and I would be lying if I said I felt like it improves the game.

 

Bloodborne is my all-time favorite. As far as SotC is concerned yes: it has agreed very well. I've played it again recently and it's still great.

That's my point.. as I feel gamers are a bit lazy and want everything served. Which is weird, since you love a game like Bloodbourne hah, but to each their own :>

Weapons didn't break and vanish after a couple dozen strikes on Bloodborne. I understand the point was to encourage innovative ways to defeat enemies, but the practical effect was people stockpiling the best weapons, fearing to use them.



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