KBG29 said:
potato_hamster said:
I love how this idea of yours gets more and more nonsensical as time goes on.
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Not sure what part of that is nonsensical? Sony is a mega corperation, trying to expand business and grow profits. The PlayStation ecosystem is their most profitable and largest asset. It only makes sense to continue to build out their portfolio with more PSOS based devices powered by PSN Services and PS Store Products.
Pyro as Bill said:
Streaming might be OK for turn based games, point n clicks or games that use QTEs to hide latency but there's more chance of a new Playstation portable than 60fps shooters/fighters/sports being streamed successfully.
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Got to agree with you here. As much as I have loved using PS Now and Remote Play on Vita, the insane amounts of data, and quality of connection required is just not something that is going to be viable at large scale for a long time. If you don't live in a major city with excellent 4G or Wifi coverage these are basically useless outside the home. Additionally, as great as PS Now is at giving Sony an avenue to generate business on additional platforms, nothing comes anywhere close to being as profitable as getting consumers on their own OS and Store.
TheBraveGallade said:
while porting to a theoretical standerd x86 ps5 or ps4p would be easier than... porting from ps3's cell, it would still require quite a bit of work. I mean, if it was that easy we would hace seen more ps2 games on the vita...
Not the case at all. There is no porting happening from between PS4 and PS4 Pro. Both of these consoles run the exact same code, because the CPU/GPU will use the same instruction set, and are based off of the same tech. If the PS Mobile devices run 7nm PS4 tech it will be no different than any other PS4. If PS Mobile and PS5 are Ryzen/Navi based there will be small difference, but these should be handled at the system level by Sony.
PS2 and Vita are massively different. Porting PS2 games to Vita is like building a whole new game.
and if you run jaguar... oh boy power consumption. there is a reason the X1 and X2 are the most powerful chips on the market, only matched by apple'd custom A9X for the ipad pro....and the x2 only really squezes an additional 30% or so out of the battery, and is almost the same performance wise. ergo, the switch's performance is similar to that of the ipad pro 1, though the brand spanking new pro 2 kicks the previous generation out of the water and goes into actual mid-low tier laptop performance.
The Switch is using an old chip, on an old fabrication process. A PS Mobile device in 2019 or 2020 on a mature 7nm process even with PS4 tech will have very decent power consumption. If they build it on Ryzen Mobile, and Navi, you will have a very powerful, and very low powered APU perfectly capable of playing PS4 titles for hours.
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What's nonsensical? That you think Sony even has a chance at making back the cost of development of a $1000 Playstation console in this day in age. This is a completely ridiculous, and would never fly, even if it would play all the latest games at 4K 120 FPS for the next five years. But that's just the tip of the iceberg.
You just fail to grasp even basic hardware design principles. Like you say "A PS Mobile device in 2019 or 2020 on a mature 7nm process even with PS4 tech will have very decent power consumption. If they build it on Ryzen Mobile, and Navi, you will have a very powerful, and very low powered APU perfectly capable of playing PS4 titles for hours." Ohh really? Based on what exactly? What will be the power draw of a 7nm Ryzen/Navi APU? Ohh right, you don't have the slightest clue. And what will be the heat dissipation requirements in order to prevent themal throttling? Again, you don't have the answer to that. And most importanly how do you know that a PS4 based on Ryzen Mobile and Navi will be able to properly emulate a PS4, and making it do so will be trivial?. Ohh right you don't. You don't know the answers to any of these questions, so how can you make these claims?
You act like this is a reasonable thing to say, when the truth is, the power requirements, and the heat disspation required to prevent themal throttling on a chip like that means that your "mobile device" is going to be well over twice the size of the Nintendo Switch, or use technology that's so cutting edge that the mobile playstation costs a ridiculous sum or money to produce. Like in all seriousness, you think in the next two years Sony is going to be able to take something the size of the PS4 slim, and make it what? 1/40th the size, and add a screen, and a power source, all because of a die shrinkage and newer revisions of processors that have been developed in the 3-4 years since the PS4 was released? Good fucking luck. It's delusional. This is wishful thinking and has no basis in reality. It's like saying in 2020, Nintendo will be able to make a Switch the size of an 4G iPod touch if they wanted to because technology.
You're right, there's no porting happening between the PS4 and PS4 pro. But effectively there's no classical emulation either, because the PS4 pro has an operating mode allows it to operate exactly the same the PS4 standard, meaning that developers can make the PS4 pro pretend it's a regular PS4 if they want to and call it a day. That "two weeks" to add PS4 pro support is essnetially doing nothing but going through your game engine and telling it that this new hardware singature is a PS4, and telling that hardware to operate in PS4 regular mode.So the PS4 Pro is not really emulating the PS4. It was designed in such a way that it literally only has to run at a lower clock speed, and ignore some of it's available memory, and it is for all intents and purposes a regular PS4. See emulation is not just a matter of having similar arcitecture, or running the same instruction sets, it has to be able to, step for step, match the timing at which the PS4 processes the instructions, in the same order, in the same way. The change in arcitecture to Ryzen/Navi as you call it could be well enough to make what's easy enough to do on the PS4 Pro extremely difficult to do on a PS4 Portable with Ryzen/Navi. Emulation is one of the most difficult engineering challenges the tech industry faces today. There's a reason why McLaren is hunting for 30 year old laptops that run the custom cards needed to service the McLaren F1 instead of emulating the laptop on a modern machine that's 1000x more powerful. This is not trivial, and do not take it for granted.