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potato_hamster said:
KBG29 said:
No doubt about it. The goal is to get as many people as possible connected to your ecosystem, and keep them connected 24/7. For Sony to continue to expand, they have to give consumers more ways to connect to their ecosystem.

Scalability is absolutely the name of the game going forward. One purchase working on all Sony devices going forward it going to become mandatory as Microsoft, Google, Apple, and the rest are making this the standard. As you said, the Pro is just the first step. In the future we will have PlayStation devices from $99.99 or less, to $999.99 or more. Sony will give people options from streaming boxes to top of the line PC specs, and a basic portable to a full fledged phone.

PlayStation mobile products should arrive in the next two to three years. Whether they are running on 7nm PS4 tech, or more advanced Ryzen Mobile and Navi tech is the question at this point. Sony will continue to expand the PlayStation ecosystem. PlayStation Vue and PlayStation VR are not the end of the road as far as growth at PlayStation is concerned.

I love how this idea of yours gets more and more nonsensical as time goes on.

Not sure what part of that is nonsensical? Sony is a mega corperation, trying to expand business and grow profits. The PlayStation ecosystem is their most profitable and largest asset. It only makes sense to continue to build out their portfolio with more PSOS based devices powered by PSN Services and PS Store Products. 

Pyro as Bill said:
Intrinsic said:
Not gonna happen?

Why should it when every smartphone in 2020 will be at least 6+ inches and be able to pair to a controller and run PSnow?

Even those smartphones that cost under $100.

Streaming might be OK for turn based games, point n clicks or games that use QTEs to hide latency but there's more chance of a new Playstation portable than 60fps shooters/fighters/sports being streamed successfully.

Got to agree with you here. As much as I have loved using PS Now and Remote Play on Vita, the insane amounts of data, and quality of connection required is just not something that is going to be viable at large scale for a long time. If you don't live in a major city with excellent 4G or Wifi coverage these are basically useless outside the home. Additionally, as great as PS Now is at giving Sony an avenue to generate business on additional platforms, nothing comes anywhere close to being as profitable as getting consumers on their own OS and Store.

TheBraveGallade said:
KBG29 said:

How?

Sony will either be dropping a PS4 Premium or a PS5 in 2019 or 2020. The thing is going to at most have a ~12TFLOP GPU, and a CPU capable of running games at 4K/60FPS traditional displays, and 4K/120FPS in VR. 

That kind of power gap and focus will make it very easy to continue to support PS4 for quite a while (3 - 5 more years). There is nothing stopping PS4 from running a game built for PS5 at somewhere beteen 720p & 1080p/30FPS. The same would be true for whatever mobile product PlayStation delivers. If they go as far as to make something Ryzen and Navi based then it will most likely be even more powerful than the base PS4.

With the PlayStation building its API's around scalability, it is going to be very easy for developers in house, and 3rd party to get their games up and running across a wide range of PlayStation hardware. Sony developers will have a very easy time supporting the platforms, because they are only coding for PlayStation, and all PlayStations will be running on the same scaled hardware tech. This is not like PS3 + Vita + PS4 where they had to make and optimize a massively different build for each device. This is one build scaled to each device, with minor optimizations.

while porting to a theoretical standerd x86 ps5  or ps4p would be easier than... porting from ps3's cell, it would still require quite a bit of work. I mean, if it was that easy we would hace seen more ps2 games on the vita...

Not the case at all. There is no porting happening from between PS4 and PS4 Pro. Both of these consoles run the exact same code, because the CPU/GPU will use the same instruction set, and are based off of the same tech. If the PS Mobile devices run 7nm PS4 tech it will be no different than any other PS4. If PS Mobile and PS5 are Ryzen/Navi based there will be small difference, but these should be handled at the system level by Sony.

 PS2 and Vita are massively different. Porting PS2 games to Vita is like building a whole new game. 

and if you run jaguar... oh boy power consumption. there is a reason the X1 and X2 are the most powerful chips on the market, only matched by apple'd custom A9X for the ipad pro....and the x2 only really squezes an additional 30% or so out of the battery, and is almost the same performance wise. ergo, the switch's performance is similar to that of the ipad pro 1, though the brand spanking new pro 2 kicks the previous generation out of the water and goes into actual mid-low tier laptop performance.

The Switch is using an old chip, on an old fabrication process. A PS Mobile device in 2019 or 2020 on a mature 7nm process even with PS4 tech will have very decent power consumption. If they build it on Ryzen Mobile, and Navi, you will have a very powerful, and very low powered APU perfectly capable of playing PS4 titles for hours.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

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