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LudicrousSpeed said:
potato_hamster said:

Nintendo chose to be "new" at this by ignoring what MS/Sony/PC developers have been doing for decades. That's on Nintendo, and it's no excuse. There's no reason why the Wii U and 3DS didn't have voice chat built into the OS. Nintendo just decided not to do it.

Price has nothing to do with it. It wouldn't be acceptable solution in 2006 if this was Sony's solution for voice chat on PS3 and it was completely free. Besides, you get more than just network play for that $60 PSN/XBL subscription, so let's not pretend that that's all getting pocketed by those companies to do nothing but maintain their network.

Have you considered that many Nintendo Switch users might not have phones? Fuck them, right? There's no reason not to offer mutliple solutions, many of which Nintendo has offered on their previous consoles, but chose not to on the Switch.

You can think it's no excuse. I'm cutting them slack because I think it's a valid reason. It's also $20 compared to $60 for the others, so I'm ok with it not matching features. Again you're welcome to disagree :)

Look man, if Microsoft comes out with a motion controller for the next Xbox and it's total shit, no one is going to say "well it's their first shot at motion controls, let's cut them sone slack". They're going to give them shit for releasing a garbage controller on ther console when the technology is so mature there's no excuse to fuck something like that up so badly. Nintendo's in the same boat.

And again, it wouldn't matter if it was free. Like I said, Sony and MS wouldn't be getting a free pass from its userbase if they decided this was how they were going to be doing voice chat with ther next consoles and PSN and XBL were completely free. The cost of the service has nothing to do with the poor decision making. It's actually probably more expensive for Nintendo to develop and maintain this app than build voice chat into the operating system.