SvennoJ said:
Let me sum up what mainstream VR needs: |
Resolution might not be important but pixel density is. Typically that is achieved with high resolution screens. You can beat around the bush all you want, but low pixel density (and thus low resolution) screens lead to screen door effects that make people sick when using VR headsets. You can say that's not a requirement, but realistically it is.
I've never said anything about high end graphics, ever. What I have insisted upon is that VR requires extensive processing power to acheieve things like low latency, accurate tracking and high frame rates. There's no way around this. On top of that, making it untethered and wireless adds additional expense as the processing unit has to portable, and has to have its own power supply. This is completely at odds with your requirement of a low price. Your solutions to make VR mainstream make VR more expensive, not less expensive.
Also, it's super sweet that you believe "that a $200 headset with a screen specifically chosen for VR can offer a better experience than a $900 phone". I mean that's truly adorable, as if a cell phone's cellular antenna and touch interface is the reason a phone costs $900. A Samusng Galaxy S8 will have much a much higher quality, more VR friendly screen, and far more processing power than this apparent budget-oriented screen. There's literally no reason to expect a $200 VR headset can offer a better experience than a S8 in a Gear VR. So why pretend this device will?
So you seem to know enough about Google Worldsense or similar solutions that you can speculate on how feasible it is to implement in a low-cost consumer product or a Nitnendo Switch, so what kind of hardware does this solution require? How expensive is that hardware? How much processing power is required to make the solution work accurately enough for VR, and can that type of solution be implemented in a sub-$200 portable VR headset and still leave enough resources to achieve the frame rates necessary to have a mainstream VR experience? Surely you'd have to know the answer to all of these questions in order to spoeak so confidently about how this technology is going to make VR mainstream. Sounds to me based on the article you presented is that the product hasn't even been seen by anyone outside of Google, and this could be about as awesome as Google Plus.