SvennoJ said:
You're doing the same dismissing $200 standalone solutions (coming next year) as not good enough. Netflix and mobile games already have proven the masses don't care about high end graphics or audiophile surround. PSVR combo is not the bear minimum, Google daydream is. So if we're talking about mass adoption then yes the $200 OR standalone next year and Google Daydream 2.0 platform are relevant. Just as a $200 surround sound solution is relevant. |
What $200 headset? You mean the rumors that Occulus Rift is going to make a $200 headset? There was rumors Sony was going to announce a PSP3 at E3 as well. I'll believe it when I see it. And considering this unit is supposedly stand alone, I wouldn't hold my breath that it won't quickly give the average person a massive headache due to the poor resoluton and framerate. See that's the thing about cheap VR experiences, they literally make people sick.
If you want to call jamming your cellphone in a box you strap to your head like the Google Daydream as something that will lead to mass adoption, then why are we seeing Samsung literally giving Gear VR away with Galaxy phones instead of charging people for them?
https://www.gottabemobile.com/how-to-claim-free-gear-vr-with-galaxy-s8-pre-order/
Ohh that's right, because the average user doesn't give a shit about that quality of the Gear VR experience enough to pay for it. I know a bunch of people that recieved free Gear VRs, but I don't know anyone that has used it more than once if they even bothered taking it out of the box. There's always at least a few dozen of these new and unopened up on the local classifieds as people try to get money out of these free devices they couldn't even bother trying. These cellphone headsets are not the bare minimum, and if they are, then it's confirmed that VR will never see mass adoption.