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I'm pretty sure I wouldn't have enjoyed the game nearly as much if the weapons were unbreakable.

This way I had to think tactically about which weapon to use in each situation instead of just overusing one weapon for most of the game. It also made me appreciate each weapon more because it was finite. Sure, it hurt to lose it, but then I'd find another cool one to replace it with. Or I'd hold an awesome one in reserve, and when I finally got the chance to use it on a powerful enemy it was immensely satisfying.