| JRPGfan said: Games (in library) pr Million (hardware consoles) is such a weird metric. What is the use of it?
So systems with "low" scores pr million, where systems where consumers on avg had more games to choose from? So the better systems would be the low scores. On the other hand.... it says something about how willing consumers are to in turn support a system, with games buys, even if they dont have much to choose from (a high score).
It looks like Dreamcast basically didnt have many games, dispite their fanbase loveingly buying the hardware. Its def. a standout at 77.7 pr million, when most others are 10-15 pr million. |
It is just a very basic metric for ballpark estimating a game library. Lets say I predict a console will sell 100 million hardware units, I could then estimate its final game library would be between 1100 games and 1600 games.
If the console hardware sells a low volume then it becomes much less predictable and the metric is not as applicable for general estimations.
Now, we could explore more metrics related to game library size...
| mirf said: It is wrong to divide by number of sold consoles. Such platforms like Saturn or Gamecube have advantage of very few sales and most games of its library are cheap garbage that has been released for all platforms. I think it would be indicative to divide each platform's total games by years when developers were being active but not userbase. |
I am not sure where one would find developers active but not userbase...
But, the total number of games in a console's library, compared to say... the total number years the console was being manufactured, is perhaps an interesting metric we could look at.








