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I loved the weapon degredation system personally, it kept things fresh since I couldn't just find one good weapon and brute force my way through every encounter, I had to keep changing things up and deciding which weapons to use for each scenario. It wasn't so much about adding realism as in adding strategy and variety.

Likewise, the lack of xp is a good thing in my book. Too many games I feel use xp as a crutch. Not every game needs it and in a game like Zelda I reckon it would feel forced and tacky.

mZuzek said:
This video should be seen by everyone who complains about Nintendo consoles not having trophies or achievements or stuff like that. It just takes all the joy out of it, really.

Agreed. Having an out-of-place icon pop up every five minutes to pat me on the head for performing some arbitrary task would have been horribly immersion-breaking in a game like Botw.