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danasider said:

Loving this game, but I wish it had a tutorial. Something like Guilty Gear Xrd's. I have played Tekken from the first game to 5 and skipped out on 6 and Tag 2. But I've never been any good. Now that I can take it online, I want to actually get the mechanics down, but the tutorial is nowhere to be seen. And the arcade mode has no ending videos and everyone is unlocked(edit) right away so the motivation to try everyone else is gone. And no standards like time attack, survival (well there is treasure hunt mode) are available?

The fighting feels so good, but I am wishing this was built for more than the hardcore, competitive tekken player. All the tekkens I ever owned also had content in spades. In this case, I really would pay 40 bucks in 8 months after release for an "Ultra" version.

I outlined a lot of really basic things in the introduction.  If you're looking to get good, though, you always need to get in fresh.  If you're looking to get a fighting game a year down the road, after everyone's learned the game, you're going to have nothing but problems, trying to learn the game so late in its life.

Word of advice.  Defense is extremely important.  Notice I say defense, and not blocking.  Not all attacks, can be block, and just because they can be blocked, doesn't mean you should block them.  If a lot attack is safe, you don't block it, you parry it.  If there's a low attack in a string, you deal with that low attack, because chances are, the next, or the last attack is safe.

Don't mash buttons when you're negative  Don't press buttons against paul's pheonix smasher.  You will take additional damage if you crouch, trade, or press a button while he's doing that attack.

You're not going to suddenly get good at tekken in a month, or two.  There are so many strings in Tekken that you need to get used to seeing.  Some strings have been around since Tekken 1. 

You need to be able to recognize lows, and read body language.  If the character seems to be moving in a particular motion, such as a  hit that's a low, block low, if it looks like they're going for a high attack, duck.  Never block high attacks that you know are coming in tekken.  You always duck under them.

I was trolling a Hwoarang player.  A good one, with a high rank than me, (because what fun is it to troll someone who doesn't know the game, anyone can do that.)  What I want you to remember is that you have to keep a sharp eye out for things.  Now, when I start playing seriously, you'll see me defending.  Am I blocking everything?  No.  But, you literally have about 12 frames to react to what's going on for MOST attacks, anything less is basically unseeable, and you can only react to it based on prediction, so you have to pay attention to how your enemy moves.

Finally, a good player never stays in the same spot.  Your feet should always be moving in and out of the opponent's range, to make them whiff.  You cannot block while you're in an attack state, or while in mid-air, or on the ground, so after the active frames of an attack, ALWAYS comes recovery. During a whiff, you always attack during the recovery.  Every attack in the game has a startup, active, and recovery frames.

It's your job to figure out how to deal with the attacks except for the attacks with the white sparkle effects, everything can be sidestepped.  But you cannot sidestep into the limb that's doing the attack.  So, if I'm facing you, and attacking you with my right hand, you must side-step to your right, not your left, and vice versa.

And, as far as the rage mode is concerned.... I do not use rage drives.  They are safe combo extenders, yes, but rage-mode itself already gives you a damage boost.  Personally, I'd take that over the one-shot chance of a rage drive.  As for rage arts, they're good to combo into, if by doing so, will end the match, otherwise, I activate it to absorb an attack to ensure it will hit.  Never use rage arts as a panic move.  You will more than likely lose.  That's why you don't see me use rage arts or rage drives in the video above.  Just figured it would be necessary to mention that.  Wouldn't have been too smart with Hwoarang kicking like that, after I'd already given him two rounds anyway.

If he blocked, I was without rage mode, and probably would have died after one combo.  If I'd hit, I would have still been without rage, nor the element of surprise (he knew I was in rage mode), and still had to make a comback.