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Shadow1980 said:
Mystro-Sama said:

Yea, I remember hearing it from either one of the devs or someone from their PR team.

You sure? I really hope so. I tried Googling it and couldn't find any confirmation one way or the other.

Trunkin said:

I see where you're coming from, but I disagree. If I play an online game for 5 years and then the servers are shut down, well, the time I spent playing the game doesn't just vanish. I still have all those memories of all the unique experiences and events I had in the game world, plus the good times I spent with the people I met in the game and my friends IRL. I think of it kind of like owning a pet. Yes, the pet has a limited lifespan, and is probably going to die before you do, but the experiences you shared together will stay with you long after it's gone. I'm not going to say, "I won't adopt this dog, because I know it's going to die some day."

Online-only fundamentally changes the relationship between product and consumer (so does digital, but that's for another topic). It used to be, and still is for most titles, that when you bought a game you bought it knowing you would be able to continue playing it indefinitely. I've been able to enjoy my NES games for nearly 30 years, and will be able to continue enjoying them for decades to come. Meanwhile, an online-only game has an artificially-imposed expiration date at some point in its life and it is utterly dependent on continued support from the publisher. Once they pull the plug on the game, that's it. Nobody gets to play it anymore, ever. One of these days, your Destiny disc will be a $60 coaster.

That's why I object to online-only games. If I'm going to invest money into a game, it's with the expectation that I'll be able to keep playing it for as long as I live.

Its there somewhere. I think it was an E3 interview.