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caffeinade said:
curl-6 said:

Nintendo are typically pretty good with optimization. With time they probably could've gotten the average resolution a bit higher, but I doubt a locked 1080p/60fps would be possible with Splatoon's tendency to chuck throw up a faceful of alpha at a moment's notice.

Well they sure got used to the WiiU's hardware, but they were using pretty similar technology for over a decade.
The WiiU was not a huge departure from the Wii, and the Wii was basically a GameCube so no wonder why they got good at getting decent performance out of their consoles.
The Tegra X1 is a departure from anything that they have used, so I would give them a few years for them to truly learn how to optimise for it.

Wii U used the same CPU archicture as Wii/GC, but the GPU was significantly different. I have no doubt that as with any platform, Switch will mature graphically as developers, Nintendo included, get better at extracting its full potential, but Switch's hardware is pretty straightforward and easy to develop for, so we won't be seeing the kind of massive evolution we saw on, say, PS3.