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This is why I said I would wait for DF's analysis when 1080p was "confirmed" at the Treehouse. It just seemed too tall an order for a game with such a wildly fluctuating rendering load to maintain both 1080p and 60fps no matter how busy things get.

Not that I'm criticizing mind you; I actually think Nintendo made the right call here. A dynamic resolution is the logical compromise, and given the results so far, a well judged one. For a fast paced shooter framerate is paramount.

It will be interesting to see how multiplayer holds up given it's more chaotic. Perhaps the dynamic res will drop lower there to ensure that 60fps is never compromised even when 8 players converge and fill the screen with splattering ink.

Interesting to see AA used in the 30fps hub. At least it shows they remember it exists! XD