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Veknoid_Outcast said:
Slarvax said:
I agree mostly with Dunkey. Specially the parts where the review reads like a manual, and when reviewers start getting harsh on the game but still give it an amazing score (repetitive, unimaginative soundtrack, chaotic, too easy. 9/10).

The inconsistencies between staff's opinions is unavoidable, and not that big of a deal. I just want the critics to be harsher on games. I rarely read reviews this days, because I can tell what they're gonna say just from the public opinion. They're not adding a critical, different point as to why this game sucks or rocks. They just echo what everyone else, gamers or reviewers, have already said.

This is really helpful. I'm always trying to improve as a critic, and I'll take this advice to heart.

I wanted to follow up on the point of the review reading like a manual. I've heard complaints from readers that reviews can be too focused on the reviewer's personal experience at the expense of cold, objective data about the game. But in Dunkey's review and in your post, I hear a call for less summary and more analysis.

I try to find a middle ground between objective information and subjective analysis in my reviews, with varying degrees of success. What would be a good balance for you?

I recently saw a few videos from The Geek Critique about the 2D Metroid series. It was an excelent analysis/review of the games. He didn't just focus on what makes the games good. He didn't just explain the mechanics and atmosphere of the game. He shared what he felt, as a player, during the game. What was hard, unfair, tense and why he felt that way.

The most important part here to me is, what the developers intended the player to feel during gameplay, and if they delivered said reactions, or not, and why. A lot of reviews just ignore this aspect of games. They focus on presentation and gameplay, which is what's most easy to see and understand. I don't need to be told a game looks good or bad, I can easily tell that. When it comes to gameplay, I think reviews focus more on player actions or let's say movesets than they need to. Instead, I want them to focus on how the world/level compliments said actions correctly, or incorrectly. 

I'm not a reviewer though; I don't know exactly what goes into making these things

Every time I write this long paragraphs I wonder if the things I say make sense.



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

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