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Third parties had quite a bit of success with the Wii. That's why it received so many titles, including quite a few quality ones. In terms of third party support it was easily Nintendo's most successful effort since the SNES. Sure, the Wii didn't get many ports, but its bread and butter from third parties were exclusive games anyway. And many of these exclusives sold well.

Ubisoft, SEGA, EA, THQ, Bandai Namco, Activision, Disney Interactive and Capcom all saw success on the Wii throughout much of its life. Sure, Nintendo and the Wii kinda dropped the ball in year 5, but to say Nintendo was the only company that saw any real success on the console is just wrong. Same goes for DS, and 3DS to a lesser extent. Nintendo's only genuine failures on the third party front were the Gamecube and Wii U, and that had nothing to do with hardware. Gamecube was just as capable as its contemporaries, and third parties were making games that could have run on the Wii U well after the system came out. Third parties ended up skipping these consoles because they sold poorly.

I'm sorry Nintendo didn't promote his game, but I see nothing wrong with Nintendo policies meant to punish late ports. I mean, Microsoft apparently won't even LET late ports on their platform:

http://www.ign.com/articles/2013/12/09/studio-must-delay-multiplatform-game-to-get-xbox-one-release

Putting the Wii alongside the Wii U when talking about bad third party support while ignoring the Gamecube is some history revisionist nonsense.