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torok said:
It's good for us consumers. However, this is a sales site, so people try to evaluate stuff through a market perspective. Moneyhatting exclusive games or content and developing exclusive titles help the platform to sell.

Moneyhatting generates a bit of bad press, but this is overshadowed by the benefits. Developing exclusives won't result in any bad blood, since no one thinks that, let's say, Sony should expend money developing Uncharted for Xbox or MS should make a PS4 port of Halo.

I don't think that having games available on PC impacts the sales of X1. A decent gaming PC costs more than the X1X, while not giving you the same return. Let alone competing with the C/B of X1S. AAA PC gaming market is also smaller, so you aren't losing many sales here, specially when you factor in that most of these people want to play on PC anyways.

What is impacting X1 is that it has few noteworthy games that are not on PS4. This years specifically, PS4 got a lot of exclusives, both first and thirdy party, and they also happened to be the best reviewed titles of the year. So, people are seeing the PS4 library as basically a superset of the X1 one, which isn't good for the brand.

Nintendo Switch also added some salt to the wound. While it has way less titles than X1 (less 3rd party support), it got highly praised exclusives, so people started comparing exclusives. It also may impact the situation of people that buy multiple platforms. Right now, a PS4 + Switch combo is the one that results in more games for you to play.

Almost perfectly stated. In the spirit of competiton i disagree that Sony and Microsoft should give one another their premier exclusives. That would be anti business especially when both brand are trying to have a selling point to differentiate themselves from one another. They cannot compete based on online infrastructure and power alone. These things come secondary to the value of a library at an affordable price with as much packed in as a whole.