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I think its due to the Switch launch.They need to sell the system concept and games to the public, and what better way than directs?

Next year they will probably tone it down a bit, since the hard work would have already been done.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1