curl-6 said:
Oh yeah, Wii by no means had a monopoly on the casual consumer. I just meant that for a certain kind of buyer, the gamer who just buys what is trendy/popular and doesn't take gaming seriously like we do, PS2 was the natural choice in the 6th gen, and Wii was the natural choice last gen. |
The Wii had a monopoly on the non-gamer type of casual. The new market I was showing to you that harvard business was talking about. The trendy gamer bought the Wii for sure, but I am talking the vast majority of the gamers Nintendo invited to the gaming market would not have cared about the market if word of mouth and accessible simplistic gameplay hadnt been created for them. Did you see the video from harvard business as well as the article? It explains it perfectly. Nintendo circumvented the traditional audience even though the Wii aimed for everyone regardless of ability. The PS3 and 360 always were the natural choice in the traditional market. Thats the reason why Microsoft halved the PS2s sales and they both sold about 160-170+ combined. The PS2 population heavily lived in those two platforms and the sales of their third party games shows it. The Wii's success was based on non-traditional circumstances because the Wii wasnt not a traditional console and was not aimed at the same gamers. Once again, Nintendo has been circumventing Sony and Microsoft, trying to aim for a broader audience since the Wii and have failed to rekindle it, so they did the next best thing as went for a sure thing by wooing the handheld and console audience all at once this gen.







