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curl-6 said:
S.T.A.G.E. said:

https://hbr.org/2008/04/nintendo-wiis-growing-market-o

Read up on the new market casual Nintendo opened up known as the "non-gamer" by opening wooing previously alienated consumersof all ages with a simplified motion driven product. Nintendo final made a product everyone could be proficient with because it was dumbed down and the could enjoy. it was created using what is known as "disruptive innovation".  This explains why Nintendo had high sales but quickly dwindled and paled in comparison to the consistency (especially on NPD) to their competition who have greater purchasing habits. Just because Nintendo sold a 100 million...it doesnt mean it sold majorly to the same market, because the sales say otherwise. The majority of the casuals Nintendo wooed were not interested in long term gaming and even less than the traditional casual. 

Except the Wii didn't only appeal to first time gamers; it was also a very attractive proposition to the traditional casual, the guy who played Guitar Hero on the PS2 with his mates. It was trendy, affordable, popular, the natural choice for the mainstream buyer.

Im not denying that at all, but you did not need a Wii to play Guitar hero and some many PS2, PS3 and 360 gamers were able to secure their own versions as well, despite the Wii. Regardless, the Wii was a force for motion games for sure. As I said before, I wish Sony was as passionate as Nintendo and Microsoft with their casual endeavors, because they are quite underrated and have done so much already that they have not been given credit for (of course...thats partially their fault). Hell...I didnt know a Eyetoy existed until my friend introducted me to it and a Kinectic motion game.