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Vinther1991 said:
S.T.A.G.E. said:

Explain how Microsoft gained nearly 60 million 360 units the gen after the PS3 which allowed them to maintain strong software sales. Sony built that market up after they expanded the market to twice its size after they dethroned nintnedo. Nintnedo had bad third party software sales. For a console that sold 100 million consoles sold. Most websites credited Nintendo with finding a way to sell their product to casuals to who don't generally game at all. They circumvented Sony instead of competing with them. Since Microsoft was competing to woo gamers away from Sony nintnedo was surely not going to petition third parties for their games afterwards. Anyway, the software sales on the Wii does not equate to that of the ps2 which pushed far more software in quantity and quality from third party even though it was fewer for first party.

In the 6th gen, the PS2 was the go to platform for casual/party gamers, with games like Sing Star, Guitar Hero, dance games and sports games. That audience largely migrated to the Wii in the 7th gen.

No. The Eyetoy and party games did not sell as well as you think. They were profitable and thus Sony kept making more iterations. If Singstar was on the Wii, it would've sold far more than it did on the PS2. Sony makes a ton of games in various different places but one thing i've always hated about them is that they dont try to overly influence gamers to buy them. This is why Microsoft purchased natal which was a more powerful eyetoy rode the casual wave the Nintendo created. Sony fails to boast about every secondary product they have outside of the main console. The Eyetoy was profitable and thus they made another iteration of it. They never oversold their casual motion products. Microsoft showed them what to do with their own idea.

The PS2's largest casual draw was that they hard the largest comprehensive list of exclusive titles from 1st, second and third. The level of quality of their third party dominance overshadowed everything. The Wii....was not pandering to the same crowd. In fact, most devs would not port their games. They would make new IP's. Ubisoft was one of the few third parties to truly positively profit off of the Wii. The correlation of software sales is weak.