JWeinCom said:
I can, because I'm judging your reasoning, not the games. Whether or not the games should be considered hack and slash, the argument you're using to distinguish them is a no true Scotsman fallacy. I can't see any justification for defining hack and slashes as games with a lot of moves, except that those are the ones you like. |
Assassin's Creed has weapon based combat but it isn't a hack and slash game. Souls games are RPG's with mele combat as they focus much more on RPG aspects such as levelling up your skill and abilities and managing your exp points.
That's not what hack and slash games center around. Also hack and slash games have a few weapons with varied movesets for each one and in Souls games there are a huge range of weapons but all have the same moves, only differing in speed, strength and stat requirements for the weapon, something that doesn't exist in hack and slashers as when you get a weapon in a hack and slash you can use it from then on in the game.
You can also play through Souls games by just using magic. That's not possible in hack and slash games. God of War has magic but they are limited in nature, more effective but very limited and there is no way to replenish them by using rings and any items.
John2290 said:
So Diablo 3 one of the most high profile back and slash games out there doesn't count? Get off it. |
Diablo 3 is more of an RPG and dungeon crawler, than a beat em up hack and slash.
ironmanDX said:
The gameplay in Diablo is a little deeper than your typical hack and slash IMO. It's more an RPG. |
Both gameplay styles are deep. Hack and slash games have more active depth where you need to understand enemy movements, attacks, best way to attack and counter their attacks, weapon combos for every weapon you use and what combination of weapons suits you best. Its like fighting games, the depth goes above most of the people who play it, as most of them don't play these games on the hardest difficulties where each of these is important to beat the game.
RPG's have passive depth and are more about managing your exp points, items and in real time combat you require minimal reflexes and combat senses.







