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sundin13 said:

Complicated motions are pretty much always the worst part of fighting games. That's why Rising Thunder was so damn amazing. By simplifying the input system, it made the game more accessible, but by balancing the game through mind games and fundamentals (spacing, footsies, etc), it was able to maintain a high skill ceiling without an insurmountable skill floor. And then it died. Fuck Riot Games.

Anyways, I welcome a change away from complicated motions. However, games do need to be designed around this concept to really work. That said, any fighting game player that knows their shit can beat the ass of someone who is just spamming specials. While there is a very tiny advantage to touch screen specials (they are instantaneous instead of requiring input time), it really doesn't mean much if there is any skill gap. Spamming specials is no different than those people who spam Hadoukens to kill noobs online. The fact that you can press a button on the touch screen doesn't really change anything.

I have no problem with simplified commands, as long as it's not the default way to play.  It's so infuriating doing a random attack out of no-where because the command was too easy.  This has made me do rage arts in tekken 7 when i was just trying to position and poke.

There's already a rage button in tekken.  it doesn't also need to be the simpliest command in the game too