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Kresnik said:
outlawauron said:

I feel like it is a bit harsh since the plot and characterization are tied together and you should have had some good development by then.

You not a fan of randomly generated dungeons? While the combat in Persona is elite, I've always enjoyed the weakness/1 more system.

I don't really think it's harsh at all, I gave it a really good whack - I wouldn't play many games up to the 15 hour mark when I'm not really enjoying them.

I do need to give it another try and go into the experience without the expectations, but I still think those are fair comments.

Plot is plot; characterization is characterization. Doing s-links about someone getting into the swim team or going for ramen with someone lonely gives me empathy and can help me like those characters; but it doesn't help at all with the overall plot which is something to do with a big tower and I'm guessing the moon is the bad guy because it all happens at night, lol.

And no, I'm not a fan of randomly generated dungeons at all.

You misunderstand me. I just think it's harsh because I disagree, not because you didn't give it enough time.

and if you dislike randomly generated dungeons, then that probably knocks out several dozen games then. Lots of "rogue-like" games in the past couple years.



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