By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ka-pi96 said:
Zkuq said:

Yuan Shu is long overdue, that's for sure. They even increased his role in DW8, so now the need is greater than ever. Not sure about Gonsun Zan though. He sure has potential, but adding him would require considerable efforts due to his story being almost completely ignored so far, so I don't think it's going to happen. I'd like it to, though.

Personally I kind of think it might be better if the strict division into kingdoms was abolished from the games. There's a lot of characters that have history even before joining their 'kingdom', and the games mostly focus on the time before the kingdoms were actually a thing. It's strange seeing all the characters talk about kingdoms possibly as early as before the year 200, whereas Wei was officially founded as late as 213. I think getting rid of the strict division into kingdoms could benefit the series by emphasizing the somewhat chaotic nature of the era, and by making it clearer that the kingdoms came from factions forming around certain individuals (i.e. Cao Cao, Liu Bei, and Sun Quan) that were originally just warlords, just like a lot of other people.

I've also been thinking it could improve the narrative and quality of the story mode if there was just one grand story mode instead of one for every kingdom or character. I don't think it's going to happen though, since KT seems to be more interested in individual generals than the big picture. Having just a unified story mode would almost certainly make the characters feel more distant because it's hard to be on one side in one battle and on another side in the next one.

hmm, I gotta say I'm glad it's split up in to separate kingdoms. Sure there are some characters that did stuff before really joining a kingdom, and some who switched between them, and some who while influential figures in a the existence of a kingdom died before it even existed (Sun Jian and Sun Ce for example). But playing multiple sides and seeing the story from multiple perspectives is one of my favourite parts of Dynasty Warriors. How would that work for 1 single campaign? How would you play both sides of the battle?

Most games are just you play one side (good guys) and fight against the other side (bad guys). DW doesn't really have a solid good/bad guys since it can be completely different depending on which kingdom you're playing as and I love that about the games!

That's actually one of my gripes with Samurai Warriors too, that characters are grouped together so much. I mean it's not really possible there due to how much things shifted over the sengoku period and there wasn't really any kingdoms or anything similar that stayed around for any length of time, but still.

I thought my opinion might prove controversial. Anyway, free mode would obviously solve the problem of playing on both sides, and possible even the story part, but obviously free mode and story don't go well together, so seeing the story from another perspective would suffer in my idea. That said, in my idea, the game wouldn't really take any sides in the story mode, storytelling-wise. It'd tell the story from an 'outside' perspective, then let you play the battle as the side that makes more sense somehow (typically the winner, I guess - winning as the losing side and then actually losing despite really winning always felt strange).